Firearms

Pistol

 * Simple one-handed ranged weapon
 * Cost: 40 gp
 * Damage: 1d8
 * Proficient: +2
 * Range: 10/20
 * Weight: 3 lb.

Properties:
Load Move – Provokes an Attack of Opportunity (Firearms take some time to load.   Drawing and loading ammunition is a move action and requires two hands to load, even if you can use only one hand to attack with it.   If a power allows you to hit multiple targets, the additional load time is accounted for in the power.)

Brutal 1 (A brutal weapon’s minimum damage is higher than that of a normal weapon. When rolling the weapon’s damage, reroll any die that displays a value equal to or lower than the brutal value given for the weapon. Reroll the die until the value shown exceeds the weapon’s brutal value, and then use the new value.).

Group:  Firearm



Musket

 * Simple two-handed ranged weapon
 * Cost: 100 gp
 * Damage: 2d6
 * Proficient: +2
 * Range: 20/40
 * Weight: 8 lb.

Properties:
Load Move – Provokes an Attack of Opportunity (Firearms take some time to load.   Drawing and loading ammunition is a move action and requires two hands to load, even if you can use only one hand to attack with it.   If a power allows you to hit multiple targets, the additional load time is accounted for in the power.)

Brutal 1 (A brutal weapon’s minimum damage is higher than that of a normal weapon. When rolling the weapon’s damage, reroll any die that displays a value equal to or lower than the brutal value given for the weapon. Reroll the die until the value shown exceeds the weapon’s brutal value, and then use the new value.).

Group:  Firearm



Blunderbuss

 * Simple two-handed ranged weapon
 * Cost: 75 gp
 * Damage: 2d6/1d6
 * Proficient: +2
 * Range: 5/10
 * Weight: 12 lb.

Properties:
Load Move – Provokes an Attack of Opportunity (Firearms take some time to load.   Drawing and loading ammunition is a move action and requires two hands to load, even if you can use only one hand to attack with it.   If a power allows you to hit multiple targets, the additional load time is accounted for in the power.)

Brutal 2 (A brutal weapon’s minimum damage is higher than that of a normal weapon. When rolling the weapon’s damage, reroll any die that displays a value equal to or lower than the brutal value given for the weapon. Reroll the die until the value shown exceeds the weapon’s brutal value, and then use the new value.).

Knockdown - Target hit is pushed 2 squares and knocked prone.

Group:  Firearm